#include "Blocks/IronFenceGateBlock.h"

namespace PocketSurvival
{
    int32_t IronFenceGateBlock::getIndex()
    {
        return Index();
    }
    const std::string &IronFenceGateBlock::getBlockName()
    {
        static std::string blockName = "IronFenceGateBlock";
        return blockName;
    }

    const std::vector<BoundingBox> &IronFenceGateBlock::getCustomCollisionBoxes(int32_t value)
    {
        int32_t variant = FenceGateBlock::GetVariant(value);
        return BlockConstans::ironFenceGateCollisionBoxes[variant];
    }

} // namespace PocketSurvival
